‘A good game has to have a fun core, which is a one-sentence
description of why it's fun’. Paul Reiche III
Gameplay is the way that players interact with a game and
this is largely due to the decisions of the Art Director. Gameplay is almost a
pattern that is encoded in the game, the rules, challenges and overcoming them,
the plot and the connection the player has with it and the game. Gameplay is
very different from graphics and audio.
In video games gameplay can be divided into several
different types. Cooperative gameplay involves cooperation of one or more
players, or deathmatch where players compete to kill each other, another example
could be "twitch" gameplay which is based around testing a player's
reaction times and precision. Others are:
·
Asymmetric gameplay
·
Cooperative gameplay
·
Deathmatch
·
Emergent gameplay
·
Hack and slash
·
Levelled gameplay
·
Micromanagement
·
Nonlinear gameplay
·
Passive gameplay
·
Twitch gameplay
In terms of the big wigs of the Gaming Industry the
companies that yearly bring out AAA titles that are battling for biggest sales
are:
Each company specifies in different types of gameplay,
Ubisoft try to provide a wide variety of gameplays ranging from 1st/3rd
person shooters to extreme sports and role play games. A few of their main
games are the Ghost recon series, Shaun White snowboarding and their main AAA
title Assassins creed. Bungie/Microsoft studios concentrate mainly on 1st
person sci-fi shooter gameplay such as the Halo series and the next generation
game Destiny. Bethesda concentrate on immersive single player, role play gameplay
which can be seen in the Fallout series and the highly loved Elder Scrolls
series. Activision/Treyarch make the
games that are ‘money making’ 1st person shooter gameplay with their
annual release of Call of Duty and each year it is a re-skinned version of Call
of Duty 4. EA Games Studios also provide
a wide variety of gameplays from sports games such as FIFA and Madden to 1st
person shooters in the Battlefield series. They also include 3rd
person horror shooter Dead space series and MMO gameplays seen in Star wars the
Old Republic.
Mainstream games are generally developed in phases. The game
moves through pre-production, pitches, prototypes, and then game design
documents are written. If the idea is approved, a full-scale development
begins. This usually involves a team ranging from 20–100 person team each with
various responsibilities, such as designers, artists, programmers, testers, and loads more. The games go through development, alpha, and beta stages until finally
being released. Modern games are advertised, marketed, and showcased at trade
show demos.
A designer designs the Gameplay, they set out the rules and
structure of the play. They can also be writers that devise the narrative of
the game. An artist then creates the video game art either 2D or 3D orientated
making scenery/ environments, textures and terrains and any characters of the
game. A programmer who is the software engineer, they handle the ‘games
codebase development’. A level designer
creates the different levels a character goes through and all the challenges they
face during the game. A sound engineer then creates sound effects and a score
to go alongside the challenges and quests the player faces during the game. A Quality
assurance test is then carried out and if everything goes to plan, the Game is
on its way to production.
When I play it’s important to me that I actually enjoy the
gameplay. If I don’t enjoy it I don’t feel compelled to play it. The kinds of
gameplay I enjoy vary from realistic 1st person shooters to immersive
role play games which allow freedom. I also find that a detailed background
story makes me want to play on further because I want to find out more about
the character and the story so I progress through the game, to find the
answers.
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