To help you progress from one area to another to level up,
level designers use environmental barriers to block your way so you have to
move on to the next part of the objective. They use in game objects so you’ll
try walking through a bush and it won’t let you because it’s away from the objective.
They also use objects naturally found in the specific game environment. This kind
of level constriction is found in mainly 1st person shooter
gameplays. I find that these barriers constrict the amount you can connect with
what’s happening in the game because it feel a little maze-like. These barriers
have been present throughout gaming history and it’s something I hope will die
out eventually.
In Medal of honour game there’s a section when you storm the
beach and if they’re not able to capture the essence of storming a beach it doesn't feel believable. If it’s not believable you can’t immerse yourself fully in the
game.
Not only do you get drawn in with by an environment it can also create an atmosphere that fits the game. It can make you feel vulnerable, tense, uneasy, unsafe even though you’re sitting in the comfort of your own room if the game has a good environment it has the ability to make you feel unsafe. I found this with Bioshock one I was comfortable in my room playing and I felt very uneasy and I wouldn’t have been possible without the effects of the environment around my character.
Not only do you get drawn in with by an environment it can also create an atmosphere that fits the game. It can make you feel vulnerable, tense, uneasy, unsafe even though you’re sitting in the comfort of your own room if the game has a good environment it has the ability to make you feel unsafe. I found this with Bioshock one I was comfortable in my room playing and I felt very uneasy and I wouldn’t have been possible without the effects of the environment around my character.
I don’t think there has to be a balance between stylisation
and realism, I found myself being equally immersed in realistic games such as Battlefield
3 which was designed to be as close as possible to the experience of being the
heart of the action.
Compared to something like an MMO like world of Warcraft which
is quite cartoony and has their own style I’ve been equally immersed. So I think
it depends on the type of game you’re playing.
To take it to extremes Minecraft is incredibly stylised and the furthest from reality you could get and you still get drawn in by the cubic environment. In its own way it’s still just as breath-taking because although it’s not realistic everything fits together and it overwhelms you. It shows off what it needs to and because of this you get immersed and you find yourself building a life in this little world. A good environment also needs to be unique to the game. Minecraft illustrates this really well because they created a unique, successful, stylised, environment and atmosphere when the gamer community was craving realism.
To take it to extremes Minecraft is incredibly stylised and the furthest from reality you could get and you still get drawn in by the cubic environment. In its own way it’s still just as breath-taking because although it’s not realistic everything fits together and it overwhelms you. It shows off what it needs to and because of this you get immersed and you find yourself building a life in this little world. A good environment also needs to be unique to the game. Minecraft illustrates this really well because they created a unique, successful, stylised, environment and atmosphere when the gamer community was craving realism.
The style of environment that the Halo series uses is one I particularly
like designed by 343 industries, because their able to strike a balance between
realism and futuristic Sci-Fi which make it believable. Certain parts of the
levels have the ability to make you feel intimidated by the scale but you also
feel amazed by it. You don’t look at the game as a gaming environment you treat
it as a real life environment that you could step into even though its set 220
year in the future on planets you’ll never visit but you can through these
incredible landscape scenes and mysterious atmospheres.
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