The
project was completed within the given timescale; however I think that I got
ahead of myself at the beginning of the project.
Parts
that went well:
- Completed modelling quickly which left more time for texturing.
- Modelling skills in 3Ds Max. The experience gained from past projects allowed me to create an effective mesh for my weapon.
- Unwrapping skills in 3Ds Max. Quick and effective.
- Creating the model with my hands for the visual design part.
- Looks believable and can be seen in a post-apocalyptic game environment.
- Because its low poly and simple I can see it in MMO game where game models have to be low poly.
Parts
that didn’t go so well:
- My texturing ability and skill at using the Photoshop to create texture hindered the finished model and didn’t live up to the finished idea I had in my idea.
- Dived into the project too quickly and wasted time creating a model which didn’t fit the project brief. However I guess anytime spent modelling in 3ds max is time well spent that improves my modelling skills.
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