Sunday, 19 May 2013

Post apocolypse Weapon


The project was completed within the given timescale; however I think that I got ahead of myself at the beginning of the project.

Parts that went well:


  • Completed modelling quickly which left more time for texturing.
  • Modelling skills in 3Ds Max. The experience gained from past projects allowed me to create an effective mesh for my weapon.
  • Unwrapping skills in 3Ds Max. Quick and effective.
  • Creating the model with my hands for the visual design part.
  •  Looks believable and can be seen in a post-apocalyptic game environment.
  • Because its low poly and simple I can see it in MMO game where game models have to be low poly.




Parts that didn’t go so well:


  • My texturing ability and skill at using the Photoshop to create texture hindered the finished model and didn’t live up to the finished idea I had in my idea.
  •  Dived into the project too quickly and wasted time creating a model which didn’t fit the project brief. However I guess anytime spent modelling in 3ds max is time well spent that improves my modelling skills. 

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