Wednesday, 31 October 2012


A History of Games- Part one: 1950s - 1970s

The history of computer games…well I’m not going to pretend I have great knowledge of the history of video games. By my Knowledge I believed that the first computer game was the tennis like game called Pong. But as of two hours ago, after a bit of research I’ve found that not only do computer games go as far back as the 1940s and Pong was a developed variant of a previous game which was created 14 years before and was known as ‘Tennis for Two’.

According to the supreme knowledge base of wiki and other websites it can be said that the history of computer games started in December 14, 1948 with Thomas T. Goldsmith Jr. and Estle Ray Mann idea/patent of "cathode ray tube amusement device". So it was only a patent for a computer game where a person can use knobs and buttons to manipulate a cathode ray tube beam to simulate firing laser beams at "air-borne" targets, but at least the base idea of computer games was there. I do find it kind of amusing that the first idea for a computer game was basically a shooter. Just shows that deep down all men are like Michael Bay with a obsession with guns and explosions.

classic Michael bay!!!!!!!


In 1958 William a. Higginbotham, comes up with the idea is to use a small analogue computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope, with which users can interact. After three weeks they manage to make the idea reality and they name the game system Tennis for Two. In basic terms it was side-view tennis game, where the ball bounces off a long horizontal line at the bottom of the oscilloscope, and there is a small vertical line in the centre to represent the net. And apparently the game was simple, but fun to play.


Spacewar! Developed in 1962 at MIT by Stephen Russell, it is classed as the first influential computer game. The Idea of the game was to have two human players against each other, each controlling a spacecraft capable of firing missiles, while a star in the centre of the screen created a large hazard for the crafts. Spacewar originally ran on a PDP-1 computer which was apparently the size of a large car. I can imagine being a student at that time and finding it hard to persuade your parents to bring Spacewars and PDP-1 down in the car to have in your accommodation while at university. I bet people were glad when the game was eventually distributed with new DEC computers and traded using the primitive version of today’s Internet.





Then later in 1971, Nolan Bushnell and Ted Dabney took the idea of Spacewars and created one of the first coin-operated arcades. However I’m guessing to copyright issues the game was called Computer Space.  After being released in November 1971 it came apparent that the game was too difficult due to its steep learning curve and was deemed unsuccessful, but this was said to be a landmark as the first mass-produced video game and the first offered for commercial sale.

After the not so successful ‘Computer Space’ and arcades machines becoming a hit, with the creation of ‘Pong’ in 1972 which is classically known by the sound the game makes when the ball hits a paddle or side of the screen, The arcade scene became a whole lot more crowded, between 1971 and 1973, with 30 videogames being produced for the arcade by 11 manufacturers. With the advances in computer technology the arcades later became developed into the more advanced games we were used to playing at the age 6, such as Time crisis and Metal Slug 2.

Monday, 29 October 2012

A Bit of Gaming History

Hey Guys! If you love history and computer games like I do then this might be of some interest to you. You might learn some things about Nintendo you didn't know...

Tuesday, 23 October 2012

My First Post


Hello all and Welcome to my Blog!!

I’m Henri and I hate writing/typing long boring paragraphs so I’m going to try and make this as interesting as possible so I don’t avoid writing blogs in the future. And hopefully won’t bore you with my crazy randomness that you want stick a bullet in your head.

I’m 19 and I guess you could say I’m from Leamington Spa and Northampton as I lived with my mum and went to sixth form in Northampton and visited my Dad every other weekend and I also attended a UAL Art foundation course in Leamington Spa.

Coming from an Art Foundation I have done a lot of life drawing, all though I’m not the best at it I greatly enjoy it and with the skills I've gained from life drawing I hope to become a character artist.

In my spare time it’s easy to say that I have an obsession with reading books especially Terry Pratchett. My other all-time favourite authors are Mark Robson and Brent weeks, being the writer of my favourite series of books, the Night Angel Trilogy. Also I have a passion for competitive dingy sailing and love to spend my holidays in the French Alps Skiing or Snowboarding. And last but not least obviously I like to spend my spare time being a social gamer, which is most probably not surprising considering the course I've decided to take.

I also have a personal love of animation which comes from my interest in 2D traditional animation such as the detailed, comic art style of Jamie Hewlett and the wonderful art work of Georges Remi. Although very different in style, I find that they both create beautiful work, which not only simulates sentiments and attitudes but gives birth to different worlds that fascinate and excite me.

Soo reasons for wanting to do this course…Well during my A levels I didn't have a clue what I wanted to do with my life. I had chosen a course I enjoyed learning about (20th Century History, Philosophy and Ethics and ICT) but because I’m pants at essays, which is mainly to do with my dyslexia, I knew I didn't have a chance in going into further education with any of these subjects no matter how much I enjoyed the subjects. It was just after this that I realised, why can’t I join my Love Art and combined it with my love of Games. So pretty much from that point on I wanted to become an artist in the computer game industry, and after extensive research I realised that in order to achieve my dream I had attend an Art foundation to give me the best chance to get into one of the top courses for Game Art in the country. So it’s easy to say that I am already half way to achieving my goal. But I've realise that I have done the easy bit and I have a lot of hard work ahead of me on this course but I have the passion, and hopefully one day I will develop the skills, which make it easier to get the most out of this course.

Anyway I hope this all made some sense, and now I'm going stop with this long, boring, dribble of a post and go and find a sandwich to eat.